Teaching Philosophy
Graphic design is a field that requires constant updating of one’s own tools and techniques to ensure their message is understood, and most importantly, relevant.

That’s the key of being a good designer; take into account your abilities, and then build on your weaknesses. Coincidentally, this is also a fine trait with an educator.


The Experience
The educational journey relies heavily on gaining experience; experience with the material presented, and experience within the classroom environment. As an instructor, I feel it is my responsibility to ensure that these two experiences meld to create a lasting impression of the course materials and the class itself.

I see the way to teach is by creating a classroom environment that becomes engaging, creating a discussion which excites, drives, and relates to the student.

Relatable Situations
Focus on bringing practical situations into the classroom
Reinforce Research
Investigate and explore instead of relying on knee-jerk solutions
Focus on Audience
Help to understand intended target for the message
Concise Messaging
Emphasize client and audience, not instructor preference


ADJUNCT INSTRUCTOR, ART DEPARTMENT
COMMUNITY COLLEGE OF ALLEGHENY COUNTY; Pittsburgh, PA
Taught range in lecture-driven art history and art appreciation, and digital-lab courses dealing with graphic design, web design, digital photography / photo manipulation, and digital publishing both online and on-campus

INSTRUCTOR, ART DEPARTMENT
CLARION UNIVERSITY; Clarion, PA
Developed syllabi and course structures, taught intermediate and advanced design courses, ranging in two-dimensional design, color, illustration, photography, printmaking, typography, and portfolio.

ADJUNCT INSTRUCTOR, ART DEPARTMENT
POINT PARK UNIVERSITY; Pittsburgh, PA
Teaching introductory graphic design, focusing on page layout and structural theory, as well as Gestalt principles within design.